@startuml
sprite $content_cut [48x48/16] {
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}


!define MATERIAL_CONTENT_CUT(_alias) ENTITY(rectangle,black,content_cut,_alias,MATERIAL CONTENT_CUT)
!define MATERIAL_CONTENT_CUT(_alias, _label) ENTITY(rectangle,black,content_cut,_label, _alias,MATERIAL CONTENT_CUT)
!define MATERIAL_CONTENT_CUT(_alias, _label, _shape) ENTITY(_shape,black,content_cut,_label, _alias,MATERIAL CONTENT_CUT)
!define MATERIAL_CONTENT_CUT(_alias, _label, _shape, _color) ENTITY(_shape,_color,content_cut,_label, _alias,MATERIAL CONTENT_CUT)
skinparam folderBackgroundColor<<MATERIAL CONTENT_CUT>> White
@enduml